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Bingo-Bango-Bongo
Bridge
Chairman
Greenies
Las Vegas
Low Ball - Low Total |
Low Ball - High Ball
Nassau
Nines
Round Robin or 6, 6, and 6
Scramble
Shamble |
Skins
Trifecta
Twosome Best Ball
Wolf
3 In 1
6 - 4 - 2 - 0 |
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BINGO-BANGO-BONGO
Format: Individual
No. of Players: 2,3 or 4
This is a fun game that allows
players to be competitive regardless of the differences in handicaps.
Points are earned as follows:
- First ball on the green
(Bingo): 1 point
- Closest to the pin once
everyone is on the green (Bango): 1 point
- First ball in the hole
(Bongo): 1 point
The player that is the furthest
away must play first. First on, closest to the pin, and first in,
determines who wins on each hole.
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BRIDGE
Format: Team
No. of Players: 4
Bridge is a team game that
requires a bidding strategy by the partners, much like the card game
with the same name.
The object of the game is for
the lowest bidding team to have a combined score equal to, or lower
than, the bid.
The first team to bid is
determined on the first tee. The option to bid first alternates on
each hole regardless who wins the bid.
The team that bids first has two
options:
- Bid the number of strokes
that they believe their team will have on the hole.
- Pass the bid to the opposing
team.
After the first bid is declared,
the opposing team has the following options:
- Bid a lower score.
- Pass, which establishes the
other teams bid for the hole.
- Double the point value of the
hole. (If you believe your opponents are not capable of scoring equal
to or lower than their bid, you have the option to double the point
value of the hole.)
Bidding continues until the
lowest bid is established.
Points are earned as follows:
- The lowest bidding team wins
the point value of the hole, if they score equal to, or lower than,
the bid.
- The lowest bidding team loses
the point value of the hole if their combined score is over the bid.
Bridge is a game which involves
a good deal of strategy and makes for a very interesting round of golf.
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CHAIRMAN
Format: Individual
No. of Players: 3 or 4
The first player to win a hole
(untied) becomes the Chairman. If the Chairman wins the next hole then
the Chairman wins a point from the other players. Should the hole result
in a tie there are no points earned and the Chairman keeps the chair. If
one of the other players wins a hole then that player is the new
Chairman with no points won or lost for that hole.
Players earn points as follows:
- Winning a hole while being
the Chairman.
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GREENIES
Format: Individual
No. of Players: 2, 3 or 4
Greenies is a game played on par
3's. The player who's tee shot is on the green closest to the pin wins
the greenie. The point value of each greenie is determined prior to the
round.
Greenies can be played with or
without carryovers.
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LAS VEGAS
Format: Team
No. of Players: 4
This game is played by one
twosome against another. On each hole, the team players arrange
their two scores to make the lowest possible two digit number.
Example: On team A, one team
member has a 4, the other a 5. The two member team score for the
hole would be a 45.
The points per hole is
determined by the difference between the two team scores. If team A
scores make a 45 and team B scores make a 55, the difference is 10
points. 55-45=10. Team A would win 10 points for the hole.
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LOW BALL-LOW TOTAL
Format: Individual
No. of Players: 2, 3 or 4
Greenies is a game played on par
3's. The player who's tee shot is on the green closest to the pin wins
the greenie. The point value of each greenie is determined prior to the
round.
Greenies can be played with or
without carryovers.
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LOW BALL-HIGH BALL
Format: Team
No. of Players: 4
This is also a two member team
game played in a foursome with two points available per hole. The two
teams compare their low ball score and their best high ball score on
each hole.
Low Ball:1 Point
The lower of the high ball:1
Point
No points earned for ties.
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NASSAU
Format: Individual or Team
No. of Players: 2,3,4 or
more
This is a very popular game that
can be played between individuals or teams. In a Nassau there are three
matches. The front nine holes make up the first match, the back nine
another, and the 18 hole total making the third match.
The point value of each match is
equal and is determined prior to the round.
This game can be played match
play or medal (stroke play).
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NINES
Format:
Individual
No. of Players: 3
Each hole has a total point
value of nine points. Players earn points as follows:
* Best score:5 points
* Second best score3 points
* Worst (highest) score1 point
In the case of two players tying
for best score, the first and second points are split evenly between the
two tied players. 5+3=8. The two tied players get 4 points each.
When two players tie for high score, the second and third points are
evenly split between the tied players. 3+1=4. The tied players get
2 points each. If all three players tie for best score, each player gets
3 points.
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ROUND ROBIN
Format: Team
No. of Players: 4
Round Robin, or 6,6 and 6 as it
is sometimes called, is played in foursome in which the two player teams
change partners after every six holes.
The round is divided into three
6 hole matches which allows each player to play with a different partner
in each of the three matches.
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SCRAMBLE
Format: Team
No. of Players:
Outing/Tournaments
A scramble is one of the all
time favorite team games for outings and tournaments. Four member teams
are the most common, but a scramble can also be played with two or three
players per team.
In a scramble, each team member
will hit a tee shot and the best drive is selected. The other team
members will move their balls to the selected drive and all play the
second shot from this location. The best second shot is selected and the
procedure is repeated until the ball is holed out.
Long ball hitters are an
advantage in this game, however, short game skills are necessary to post
a competitive score. Since putting plays a big part in a scramble, every
team member can make a contribution.
The next time you plan a group
outing, use a scramble format, it's always a great time.
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SHAMBLE
Format: Team
No. of Players:
Outing/Tournaments
This is a point game in which a
foursome plays as a team against the other four member teams in a
tournament.
In a shamble, each member of the
foursome hits a tee shot and the best drive of the team is selected.
From the spot of the selected tee shot, each player in the foursome hits
their second shot and continues to play their own ball to finish out the
hole.
Each player's individual score
is recorded and points are earned as follows:
Par:1 Point
Birdie:2 Points
Eagle:3 Points
Double Eagle: 4 Points
The individual points are added
together to make the team score for the hole. Players use their
handicap, and points earned are based on net scores of each individual
player. This gives each team member the opportunity to contribute
regardless of skill level.
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SKINS
Format: Ind. or Team
No. of Players: 2,3,4 or
more
The player who has the lowest
score (untied) on a hole wins a skin. One tie, all tie, results in no
skins being won for that hole.
The Skins game can be played
with carryovers. If no skins are won on a hole then they can be added
(carryover) to the next hole.
Example: Should there be a tie
for five consecutive holes then the next hole would be worth six skins.
The point value of each skin is determined before the round.
The Skins game is one of the
more popular games because it can be played by any size group.
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TRIFECTA
Format: Individual
No. of Players: 2,3,4
On the last three holes of each
nine, players hitting the trifecta earn one point. the trifecta consists
of the following:
* Hitting the tee shot in the
fairway, and
* hitting the green in
regulation, and
* holing out in two strokes or
less.
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TWOSOME BEST BALL
Format: Team
No. of Players: 4
Twosome Best Ball is played with
two players on a team, each playing their own ball.
The team is allowed to use the
lowest of their two scores on each hole.
This game can be played medal
(stroke play) or match (team winning the most holes wins the match).
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WOLF
Format: Team
No. of Players: 4
Wolf is a game in which the
players in a foursome establish a tee off order on the first tee and
rotate that same order throughout the round. The player that tees off
first is the Wolf. The players take turns playing the Wolf based on the
rotation of the established tee off order.
The Wolf has the following
options:
1) Choose one of the other three
players as a partner for the hole (see example), or
2) Play the hole alone against
the other three players.
Example:
The Wolf would tee off first.
The second player in the
rotation tees off next.
Based on the results of the
second players drive, the Wolf has the option to select the second
player as a partner or pass. (Here is where the strategy begins). Once
the third player hits their tee shot, the second player is no longer
eligible as a partner for the Wolf. Likewise, once the fourth player
hits their drive, the third player is no longer eligible as a partner
for the Wolf.
Once the fourth player tees off,
the Wolf must select the fourth player as a partner for the hole, or
play the hole alone against the other three players.
Wolf can be played low ball or
low total.
Points are earned as follows:
- Winning team: 2 points
each player
- Wolf plays alone and wins:
Wolf earns 3 points
- Wolf plays alone and one
player beats Wolf: All players earn 2 points except Wolf.
- No Points earned for ties.
If you enjoy games that involve
strategy, try Wolf, it will become one of your favorites.
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3 IN 1
Format: Team
No. of Players: 4
This game is played in a
foursome with two players on each team. The teams remain the same
throughout the entire round.
The round is divided into three
segments of six holes each. The type of game changes after each six hole
segment.
Example:
The first 6 holes could be a two
player best ball.
The next 6 holes could be low ball- low total.
The last 6 holes could be played as a two person scramble.
This is a format which allows
the players to experience a variety of games during the round.
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6-4-2-0
Format: Individual
No. of Players: 4
Each hole has a total point
value of 12 points.
Players earn points as follows:
- Best score: 6 points
- Second best score: 4
points
- Third best score: 2
points
- Worst (highest) score:
0 points
In the case of a tie for best
score between two players, the first and second points are evenly split.
The two tied players would get 5 points each. Should 3 players tie for
best score, the first, second, and third points are evenly split. The
three tied players would get 4 points each. If all four players tie for
best score, they split the 12 points evenly. Ties for second best score
or for high score are split in the same manner.
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